Downloads
Listed below are the artifacts produced during the course of the project
realistic procedural tree generation
Listed below are the artifacts produced during the course of the project
Ryan Mazzolini - Using texture synthesis to generate bark textures with variation
Richard Pieterse - Procedural Tree Generation: Modelling Branching Structures as Subdivision Surfaces
Donovan Foster - Procedural Leaf Generation Using Biologically-Motivated Algorithms
Ryan Mazzolini - Texture Synthesis
Richard Pieterse - Subdivision Surfaces for the Increased Realism of Generated Tree Models
Donovan Foster - Procedural Leaf Generation