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Davies, Bryan and Blake, Edwin (2016) Evaluating Existing Strategies to Limit Video Game Playing Time, IEEE Computer Graphics and Applications: Visual Computing and the Progress of Developing Countries, 36, 47-57, IEEE Computer Society.


Walters, Lourens O and Kritzinger, Pieter S (2000) Cellular Networks: Past, Present, and Future, ACM Crossroads Student Magazine.

This list was generated on Mon Sep 21 20:15:24 2020 SAST.