Parallel, Realistic and Controllable Terrain Synthesis

Gain, James and Merry, Bruce and Marais, Patrick (2015) Parallel, Realistic and Controllable Terrain Synthesis, Computer Graphics Forum, 34, 105-116, Wiley.

Full text not available from this repository. (Use alternate locations listed below)

Abstract

The challenge in terrain synthesis for virtual environments is to provide a combination of precise user control over landscape form, with interactive response and visually realistic results. We present a system that builds on parallel pixel-based texture synthesis to enable interactive creation of an output terrain from a database of heightfield exemplars. We also provide modelers with control over height and surrounding slope by means of constraint points and curves; a paint-by-numbers interface for specifying the local character of terrain; coherence controls that allow localization of changes to the synthesized terrain; and copy-paste functionality to directly transplant terrain regions. Together these contributions provide a level of realism that, based on user experiments, is indistinguishable from real source terrains; user control sufficient for precise placement of a variety of landforms, such as cliffs, ravines and mesas; and synthesis times of 165ms for a 1024^2 terrain grid.

Item Type: Journal article (paginated)
Uncontrolled Keywords: terrain synthesis, constraints, sketching, DEM
Subjects: Computing methodologies > Computer graphics
Date Deposited: 26 Jan 2016
Last Modified: 10 Oct 2019 15:32
URI: http://pubs.cs.uct.ac.za/id/eprint/1059

Actions (login required)

View Item View Item