Merry, Bruce and Gain, James and Marais, Patrick (2014) Moving Least-Squares Reconstruction of Large Models with GPUs, IEEE Transactions on Visualization and Computer Graphics, 20, 249-261, IEEE Computer Society.
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Abstract
Modern laser range scanning campaigns produce extremely large point clouds, and reconstructing a triangulated surface thus requires both out-of-core techniques and significant computational power. We present a GPU-accelerated implementation of the Moving Least Squares (MLS) surface reconstruction technique. While several previous out-of-core approaches use a sweep-plane approach, we subdivide the space into cubic regions that are processed independently. This independence allows the algorithm to be parallelized using multiple GPUs, either in a single machine or a cluster. It also allows data sets with billions of point samples to be processed on a standard desktop PC. We show that our implementation is an order of magnitude faster than a CPU-based implementation when using a single GPU, and scales well to 8 GPUs.
Item Type: | Journal article (paginated) |
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Uncontrolled Keywords: | moving least squares, surface reconstruction, GPU, out of core |
Subjects: | Computing methodologies > Computer graphics |
Alternate Locations: | http://doi.ieeecomputersociety.org/10.1109/TVCG.2013.118 |
Date Deposited: | 03 Sep 2014 |
Last Modified: | 10 Oct 2019 15:32 |
URI: | http://pubs.cs.uct.ac.za/id/eprint/910 |
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