Motivating Users to Build Heritage Collections Using Games on Social Networks

Havenga, M and Williams, K and Suleman, H (2012) Motivating Users to Build Heritage Collections Using Games on Social Networks, Proceedings of 14th International Conference on Asia-Pacific Digital Libraries (ICADL '12), 2012, Taipei, Taiwan, 279-288, Springer-Verlag.

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Abstract

Efforts to motivate user participation and contribution towards digital libraries, such as heritage collections, are often unsuccessful, resulting in empty or underutilized collections. These collections have the potential to improve heritage preservation and education. However,without growth, they are of little use to society. Using a Facebook application, different techniques were compared for motivating user participation and contribution of content towards a heritage collection. It was found that direct competition outperformed a badge system and successfully motivated users to contribute. These results are particularly interesting since, in a developing country, such as where this research was carried out, community and collaboration are usually valued and favoured over competition.

Item Type: Conference paper
Additional Information: The original publication is available at www.springerlink.com
Uncontrolled Keywords: social networks, motivation, heritage collections, user generated content
Subjects: Information systems
Applied computing > Law, social and behavioral sciences
Date Deposited: 31 Oct 2012
Last Modified: 10 Oct 2019 15:33
URI: http://pubs.cs.uct.ac.za/id/eprint/807

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