Generating Hidden Structure for Procedural Scenes

Baxter, Richard Jonathan (2009) Generating Hidden Structure for Procedural Scenes, CS09-05-00, Department of Computer Science, University of Cape Town.

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This report explores a method of augmenting an existing building generation method (more specically a wall generation method) in such a way that internal structure of that building can be extracted. This is used in the generated building model to give it a physical internal structure that, when hit, will collapse and break apart in a realistic manner. The system designed is able to produce video of simulated buildings falling and collapsing.

Item Type: Technical report
Subjects: Theory of computation > Logic
Computing methodologies > Computer graphics
Computing methodologies > Modeling and simulation
Date Deposited: 31 Jan 2010
Last Modified: 10 Oct 2019 15:34

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