Baxter, Richard Jonathan (2009) Generating Hidden Structure for Procedural Scenes, CS09-05-00, Department of Computer Science, University of Cape Town.
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Abstract
This report explores a method of augmenting an existing building generation method (more specically a wall generation method) in such a way that internal structure of that building can be extracted. This is used in the generated building model to give it a physical internal structure that, when hit, will collapse and break apart in a realistic manner. The system designed is able to produce video of simulated buildings falling and collapsing.
Item Type: | Technical report |
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Subjects: | Theory of computation > Logic Computing methodologies > Computer graphics Computing methodologies > Modeling and simulation |
Date Deposited: | 31 Jan 2010 |
Last Modified: | 10 Oct 2019 15:34 |
URI: | http://pubs.cs.uct.ac.za/id/eprint/592 |
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