Perkins, Simon and Jacka, David and Marais, Patrick and Gain, James (2008) A Spatial Awareness Framework for Enhancing Game Agent Behaviour, Proceedings of The 2008 ACM SIGGRAPH Symposium on Video Games, 9-10 August 2008, Los Angeles, California, 15-22, ACM SIGGRAPH.
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Abstract
We describe a framework for providing game agents with awareness of the intrinsic spatial qualities of the virtual worlds that they inhabit. We develop a novel data structure based on a modified medial axis, which establishes a mapping between the medial axis and world structures. This data structure can be used to perform queries about the width, curvature and connectivity of a space within a virtual world. Additional information, such as sampled visibility can also be integrated with this framework. An agent-based crowd simulation is adapted to make use of the sensory information provided by this data structure and the success of using this information within two game scenarios is evaluated.
| Item Type: | Conference paper |
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| Uncontrolled Keywords: | spatial analysis agents games |
| Subjects: | Computing methodologies > Artificial intelligence Computing methodologies > Computer graphics > Image manipulation > Image processing Computing methodologies > Computer graphics |
| Date Deposited: | 18 Sep 2008 |
| Last Modified: | 10 Oct 2019 15:34 |
| URI: | http://pubs.cs.uct.ac.za/id/eprint/476 |
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