Wei, Barry and Maraden, Gary and Gain, James (2008) Control Mechanisms for First Person Shooter Games on PDA, Proceedings of OzCHI, December 2008, Cairns, Australia.
Full text not available from this repository. (Use alternate locations listed below)Abstract
This paper explores novel interfaces for First Person Shooting (FPS) games on Personal Digital Assistant (PDA) devices. We describe a new approach inspired by a study of the interaction patterns used in desktop FPS games. Intelligent gesture recognition, based on these patterns, is used to create an optimal implementation of basic game functions (i.e. jump, shoot, walk forward). This new interaction system is evaluated through a prototype 3D FPS game. We believe the newly designed interface more adequately leverages the interaction capabilities of current PDAs, to better solve the problem of rapidly and accurately executing a large number of gaming commands.
Item Type: | Conference paper |
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Subjects: | Human-centered computing |
Date Deposited: | 18 Sep 2008 |
Last Modified: | 10 Oct 2019 15:34 |
URI: | http://pubs.cs.uct.ac.za/id/eprint/471 |
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