MyWorld: Testing Female Preferred Gaming Criteria

Cooke, R J E and Jedeikin, J M and Lepar, D B (2004) MyWorld: Testing Female Preferred Gaming Criteria, CS04-16-00, Department of Computer Science, University of Cape Town.

[img] PDF
article.pdf

Download (204kB)

Abstract

In this paper we describe research conducted to determine the validity of ten criteria previous research has shown that females enjoy in computer games. These criteria were embodied in a graphical online multiplayer game, MyWorld, which was evaluated by users in order to determine the validity of the embodied criteria. The game itself was a novel idea in which players could add their own images to the virtual world. It was found that seven of the ten criteria are preferred by females and should be incorporated in gender aware games.

Item Type: Technical report
Additional Information: Project website: http://www.cs.uct.ac.za/courses/CS400W/projects/project2004/gag/home/index.html
Uncontrolled Keywords: Gender, Chatrooms, Java, Client, Server, Database, Massively Multiplayer Online Games, Virtual Environments, User Participation
Subjects: Human-centered computing
Social and professional topics > User characteristics
Information systems
Date Deposited: 21 Oct 2004
Last Modified: 10 Oct 2019 15:35
URI: http://pubs.cs.uct.ac.za/id/eprint/167

Actions (login required)

View Item View Item