Cooke, R J E and Jedeikin, J M and Lepar, D B (2004) MyWorld: Testing Female Preferred Gaming Criteria, CS04-16-00, Department of Computer Science, University of Cape Town.
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Abstract
In this paper we describe research conducted to determine the validity of ten criteria previous research has shown that females enjoy in computer games. These criteria were embodied in a graphical online multiplayer game, MyWorld, which was evaluated by users in order to determine the validity of the embodied criteria. The game itself was a novel idea in which players could add their own images to the virtual world. It was found that seven of the ten criteria are preferred by females and should be incorporated in gender aware games.
Item Type: | Technical report |
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Additional Information: | Project website: http://www.cs.uct.ac.za/courses/CS400W/projects/project2004/gag/home/index.html |
Uncontrolled Keywords: | Gender, Chatrooms, Java, Client, Server, Database, Massively Multiplayer Online Games, Virtual Environments, User Participation |
Subjects: | Human-centered computing Social and professional topics > User characteristics Information systems |
Date Deposited: | 21 Oct 2004 |
Last Modified: | 10 Oct 2019 15:35 |
URI: | http://pubs.cs.uct.ac.za/id/eprint/167 |
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