Davies, Bryan and Blake, Edwin (2016) Evaluating Existing Strategies to Limit Video Game Playing Time, IEEE Computer Graphics and Applications: Visual Computing and the Progress of Developing Countries, 36, 47-57, IEEE Computer Society.
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Abstract
Public concern surrounding the effects video games have on players has inspired a large body of research, and policy makers have even mandated systems that limit the amount of time players spend in game. This article presents an experiment that evaluates the effectiveness and side effects of such policies on the user experience.
Item Type: | Newspaper or Magazine article |
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Uncontrolled Keywords: | Video Games Games User Experience Problematic Video Game Playing |
Subjects: | Applied computing > Law, social and behavioral sciences Social and professional topics Applied computing |
Alternate Locations: | https://www.computer.org/csdl/mags/cg/2016/02/index.html |
Date Deposited: | 31 Mar 2016 |
Last Modified: | 10 Oct 2019 15:32 |
URI: | http://pubs.cs.uct.ac.za/id/eprint/1075 |
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