Enhancing Digital Heritage Archives Using Gamified Annotations

Maina, Job King'ori and Suleman, Hussein (2015) Enhancing Digital Heritage Archives Using Gamified Annotations, Proceedings of 17th International Conference on Asia-Pacific Digital Libraries, 9-12 December 2015, Seoul, South Korea, 169-179, Springer International Publishing.

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Digital archives have been focused on the collection of information and not really on the collaborative capabilities that digital heritage archives could have. In this study, we look at how we can add a collaborative element to an already existing digital heritage archive and incentivise users to engage with it more. Using gamified annotations, we show that gamification could play an important role in giving the participants an incentive as to why they should be engaging with the digital archive as well as guiding them to contribute relevant content. We found that gamified annotations do affect the number and quality of annotations submitted. We believe a successful implementation of a gamified annotation framework should go a long way to improve viewership, sharing, learning and debate around the content of the said heritage archives.

Item Type: Conference paper
Uncontrolled Keywords: Gamification; Heritage archives; Annotations
Subjects: Information systems > Information systems applications
Human-centered computing
Information systems > Information retrieval
Alternate Locations: http://dx.doi.org/10.1007/978-3-319-27974-9_17, http://link.springer.com/chapter/10.1007%2F978-3-319-27974-9_17
Date Deposited: 26 Jan 2016
Last Modified: 10 Oct 2019 15:32
URI: http://pubs.cs.uct.ac.za/id/eprint/1058

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