The scripted sandbox: children's gameplay and ludic gendering.

Pallitt, Nicola and Walton, Marion (2015) The scripted sandbox: children's gameplay and ludic gendering., In Critical perspectives on technology and education, 105-126, New York: Palgrave Macmillan.

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Does it matter that boys and girls are positioned asymmetrically by digital games and that they stigmatise one another’s play? Through games and play, children engage tactically with gendered meanings and power relationships in their environment. This discussion of children’s digital gameplay at a holiday club in Cape Town draws on feminist approaches to analyse how children ‘do gender’ as they play. Building on these insights into gender performance and playground borderwork the chapter offers a critical perspective on Caillois’s notion of mimicry. It argues for the importance of understanding ‘ludic gendering’ at work in children’s play. Games as gendered systems for play provide scripted digital sandboxes. Here children learn to use gender tactics in fluid if culturally predictable games of identity and power.

Item Type: Book chapter
Subjects: Social and professional topics
Date Deposited: 02 Apr 2015
Last Modified: 10 Oct 2019 15:32

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