Subject: J.8 MISCELLANEOUS
Leach, Craig and Patrick Marais (2014) A GPU-Based Level of Detail System for the Real-Time Simulation and Rendering of Large-Scale Granular Terrain. In Skala, Vaclav, Eds. Proceedings 22nd International Conference on Computer Graphics, Visualization and Computer Vision (WSCG 2014), Plzen, Czech Republic.
Fitzhenry, Charles, Maximillian Hahn, Tanweer Khatieb, Patrick Marais and Stephen Marquard (2017) A Virtual Cinematographer for Presenter Tracking in 4K Lecture Videos. Technical Report CS17-01-00, Department of Computer Science, University of Cape Town.
Kritzinger, Pieter, Marshini Chetty, Jesse Landman, Michael Marconi and Oksana Ryndina (2003) ChattaBox: A Case Study in Using UML and SDL for Engineering Concurrent Communicating Software Systems. In Proceedings Southern African Telecommunications Networks and Applications Conference, George, South Africa.
Davies, Bryan and Edwin Blake (2016) Evaluating Existing Strategies to Limit Video Game Playing Time. In IEEE Computer Graphics and Applications: Visual Computing and the Progress of Developing Countries, 36(2) pages 47-57, IEEE Computer Society.
Chetty, Marshini, Bill Tucker and Edwin Blake (2003) Using Voice over IP to Bridge the Digital Divide - A Critical Action Research Approach. In Proceedings Southern African Telecommunication Networks & Applications Conference, George, South Africa.
Number of records: 10.
This list was generated on Fri Mar 23 08:15:38 SAST 2018.