UCT CS Research Document Archive

Subject: I.3 COMPUTER GRAPHICS


    Number of records: 90.

  1. Jacka, David, Ashley Reid, Bruce Merry and James Gain (2007) A Comparison of Linear Skinning Techniques for Character Animation. Technical Report CS07-03-00, Department of Computer Science, University of Cape Town.

  2. Neeser, Rudolph (2007) A Comparison of Statistical and Geometric Reconstruction Techniques: Guidelines for Correcting Fossil Hominin Crania. MSc, Department of Computer Science, University of Cape Town.

  3. Nunez, David (2003) A connectionist explanation of presence in virtual environments. MPhil, Department of Computer Science, University of Cape Town.

  4. Nunez, David (2004) A constructionist cognitive model of virtual presence. Technical Report CS04-07-00, Department of Computer Science, University of Cape Town.

  5. Preston, Steven, Lungisa Matshoba and Ming-Chun Chang (2005) A Gesture Driven 3D Interface. Technical Report CS05-15-00, Department of Computer Science, University of Cape Town.

  6. Leach, Craig (2014) A GPU-Based Level of Detail System for the Real-Time Simulation and Rendering of Large-Scale Granular Terrain. MSc, Department of Computer Science, University of Cape Town.

  7. Leach, Craig and Patrick Marais (2014) A GPU-Based Level of Detail System for the Real-Time Simulation and Rendering of Large-Scale Granular Terrain. In Skala, Vaclav, Eds. Proceedings 22nd International Conference on Computer Graphics, Visualization and Computer Vision (WSCG 2014), Plzen, Czech Republic.

  8. Merry, Bruce (2007) A linear framework for character skinning. PhD, Department of Computer Science, University of Cape Town.

  9. Haumont, Denis, Otso Makinen and Shaun Nirenstein (2005) A Low Dimensional Framework for Exact Polygon-to-Polygon Occlusion Queries. In Bala, Kavita and Philip Dutre, Eds. Proceedings Eurographics Symposium on Rendering, pages 110-120, Konstanz, Germany.

  10. Hendricks, Z, G Marsden and E H Blake (2003) A Meta-Authoring Tool for Specifying Interactions in Virtual Reality Environments. In Proceedings African Graphics Association Conference, Cape Town, South Africa.

  11. Blake, E H (1987) A metric for computing adaptive detail in animated scenes using object-oriented programming.. In Proceedings Eurographics’87, pages 295-307, Amsterdam.

  12. de Villiers, Matthew and Neilan Naicker (2006) A Sketching Interface for Procedural City Generation. Technical Report CS06-04-00, Department of Computer Science, University of Cape Town.

  13. Perkins, Simon, David Jacka, Patrick Marais and James Gain (2008) A Spatial Awareness Framework for Enhancing Game Agent Behaviour. In Proceedings The 2008 ACM SIGGRAPH Symposium on Video Games, pages 15-22, Los Angeles, California.

  14. Gain, James and Dominique Bechmann (2008) A Survey of Spatial Deformation from a User-Centered Perspective. ACM Transactions on Graphics.

  15. Clark, Andrew and Deshendran Moodley (2016) A System for a Hand Gesture-Manipulated Virtual Reality Environment. In Blauw, FF, M Coetzee, EM Ehlers, WS Leung, C Marnewick and DT van der Haar, Eds. Proceedings Annual Conference of the South African Institute of Computer Scientists and Information Technologists (SAICSIT 2016), Johannesburg, South Africa.

  16. Crause, Justin, Andrew Flower and Patrick Marais (2011) A System for Real-Time Deformable Terrain. In Proceedings SAICSIT, pages 77-86, Cape Town.

  17. Merry, Bruce, James Gain and Patrick Marais (2013) Accelerating kd-tree Searches for all k-nearest Neighbours. In Proceedings 34th Annual Conference of the European Association for Computer Graphics (Eurographics 2013), Girona, Spain.

  18. Merry, Bruce, James Gain and Patrick Marais (2013) Accelerating kd-tree searches for all k-nearest neighbours. Technical Report CS13-01-00, Department of Computer Science, University of Cape Town.

  19. Mulder, Rickert and Patrick Marais (2016) Accelerating Point Cloud Cleaning. In Proceedings Eurographics Workshop on Graphics and Cultural Heritage (GCH 2016), Genoa, Italy.

  20. Sharpe, Adrian, Matthew Hampton, Shaun Nirenstein, James Gain and Edwin Blake (2003) Accelerating Ray Shooting Through Aggressive 5D Visibility Pre-processing. In Proceedings 2nd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (AFRIGRAPH 2003), pages 95-100, Cape Town.

  21. Hultquist, Carl, James Gain and David Cairns (2006) Affective Scene Generation. In Proceedings 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, pages 59-63, Cape Town, South Africa.

  22. Hultquist, Carl, James Gain and David Cairns (2009) An Adjectival Interface for Procedural Content Generation. In Proceedings 3IA '2009: the 12th International Conference in Computer Graphics and Artificial Intelligence, pages 105-114, Athens, Greece.

  23. Hultquist, Carl, James Gain and David Cairns (2009) An Adjectival Interface for Procedural Content Generation. Intelligent Computer Graphics 240(2009):143-165.

  24. Waltham, Michael and Deshendran Moodley (2016) An Analysis of Artificial Intelligence Techniques in Multiplayer Online Battle Arena Game Environments. In Blauw, FF, M Coetzee, EM Ehlers, WS Leung, C Marnewick and DT van der Haar, Eds. Proceedings Annual Conference of the South African Institute of Computer Scientists and Information Technologists (SAICSIT 2016), Johannesburg, South Africa.

  25. Miszka, B and G Ryan (2004) An Application of Tetrahedrisation to From-Point Visibility. Technical Report CS04-12-00, Department of Computer Science, University of Cape Town.

  26. Blake, Edwin H (2004) An Extended Platter Metaphor for Effective Reconfigurable Network Visualization. In Proceedings Proceedings of the 8th International Conference on Information Visualisation --- IV04, pages 752-757, London.

  27. Merry, B, P Marais and J Gain (2009) Analytic simplification of animated characters. In Proceedings Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (Afrigraph 09), pages 37-45, Pretoria.

  28. Merry, Bruce, Patrick Marais and James Gain (2006) Animation space: a truly linear framework for character animation. ACM Transactions on Graphics 25(4):1400-1423.

  29. Baxter, Richard, Zacharia Crumley, Rudolph Neeser and James Gain (2010) Automatic Addition of Physics Components to Procedural Content. In Proceedings Proceedings of the 7th international conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (Afrigraph 2010), pages 101-110, Franchhoek, South Africa.

  30. Crumley, Zacharia (2009) Automatic Creation of Physics Components for Procedurally Generated Trees. Technical Report CS09-04-00, Department of Computer Science, University of Cape Town.

  31. Gain, James, Patrick Marais and Rudy Neeser (2014) City Sketching. Journal of WSCG 22(1).

  32. Neeser, Rudolph, Rebecca Rogers Ackermann and James Gain (2009) Comparing the accuracy and precision of three techniques for estimating missing landmarks when reconstructing fossil hominin crania. American Journal of Physical Anthropology 140(1):1-18.

  33. Merry, Bruce, Patrick Marais and James Gain (2006) Compression of Dense and Regular Point Clouds. Computer Graphics Forum 25(4):709-716.

  34. Merry, Bruce, Patrick Marais and James Gain (2006) Compression of dense and regular point clouds. In Proceedings 4th International Conference on Virtual Reality, Computer Graphics, Visualization and Interaction in Africa, pages 15-20, Cape Town, South Africa.

  35. Nunez, David and Edwin Blake (2006) Content knowledge and thematic inertia predict virtual presence. In Bracken, C C and M Lombard, Eds. Proceedings 9th International Workshop on Presence, pages 38-49, Cleveland, Ohio, USA.

  36. Merry, Bruce, Patrick Marais and James Gain (2006) Correct normal transformations for articulated models. Technical Report CS06-01-00, Department of Computer Science, University of Cape Town.

  37. Marais, Patrick and James Gain (2005) Distance ranked connectivity compression of triangle meshes. Technical Report CS05-01-00, Department of Computer Science, University of Cape Town.

  38. Marais, Patrick, James Gain and Dave Shreiner (2007) Distance-Ranked Connectivity Compression of Triangle Meshes Computer. Computer Graphics Forum (earlyOnline).

  39. Campbell, Dumisani, Johannes Jansen van Vuuren and Ian Kitley (2006) DOCKside II: Adding Functionality to Current Molecular Docking System. Technical Report CS06-12-00, Department of Computer Science, University of Cape Town.

  40. Reid, Ashley, James Gain and Michelle Kuttel (2010) Dynamic Load Balancing of Lattice Boltzmann Free-Surface Fluid Animations. In Proceedings Proceedings of the 7th international conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (Afrigraph 2010), pages 91-100, Franchhoek, South Africa.

  41. Kenwood, Julian, James Gain and Patrick Marais (2014) Efficient Procedural Generation of Forests. Journal of WSCG 22(1).

  42. Ponjou-Tasse, Flora, James Gain and Patrick Marais (2012) Enhanced Texture-Based Terrain Synthesis on Graphics Hardware. Computer Graphics Forum 31(6):1959-1972.

  43. Nirenstein, Shaun , Edwin Blake and James Gain (2002) Exact from-region visibility culling. In Debevec , P and S Gibson, Eds. Proceedings 13th Eurographics Workshop on Rendering,, pages 191-202.

  44. Nirenstein, Shaun, Edwin Blake and James Gain (2002) Exact From-region Visibility Culling. In Gibson, Simon and Paul Debevec, Eds. Proceedings Eurographics Rendering Workshop, pages 191-202, Pisa, Itally.

  45. Winterbottom, Cara, James Gain and Edwin Blake (2005) Experiences in Designing a User-Oriented Tool for Building and Understanding Interactions in Virtual Environments. Technical Report CS06-03-00, Department of Computer Science, University of Cape Town.

  46. Nirenstein, Shaun (2003) Fast and Accurate Visibility Preprocessing. PhD, Department of Computer Science, University of Cape Town.

  47. Merry, Bruce, James Gain and Patrick Marais (2013) Fast in-place binning of laser range-scanned point sets. Journal on Computing and Cultural Heritage 6(3):14:1-14:19.

  48. Crause, Justin (2015) Fast, Realistic Terrain Synthesis. MSc, Department of Computer Science, University of Cape Town.

  49. Kuijk, A. A. M. and E. H. Blake (1989) Faster Phong shading via angular interpolation. Computer Graphics Forum 8(4):315-324.

  50. Baxter, Richard Jonathan (2009) Generating Hidden Structure for Procedural Scenes. Technical Report CS09-05-00, Department of Computer Science, University of Cape Town.

  51. Nirenstein, Shaun and Edwin Blake (2004) Hardware Accelerated Visibility Preprocessing using Adaptive Sampling. In Jensen, Henrik Wann and Alexander Keller, Eds. Proceedings 15th Eurographics Symposium on Rendering, Norrkoping, Sweden.

  52. Nirenstein, Shaun, Edwin Blake, Simon Winberg and Ashton Mason (2002) Hierarchical Level of Detail Optimisation for Constant Framerate Rendering of Radiosity Scenes. South African Computer Journal 29:23-40.

  53. Marais, Patrick and James Gain (2007) High fidelity compression of irregularly sampled height-fields. South African Computer Journal 38:40-50.

  54. Perkins, Simon (2004) Identification and Reconstruction of Bullets from Multiple X-Rays. MSc, Department of Computer Science, University of Cape Town.

  55. Nel, Marius Francois (2011) Large Image Support in Digital Repositories. MPhil, Department of Computer Science, University of Cape Town.

  56. Hultquist, Carl, Sameshan Perumal, Patrick Marais and Tony Fairall (2003) Large-Scale Structure in the Universe. Technical Report CS03-16-00, Department of Computer Science, University of Cape Town.

  57. Clough, Duncan (2013) Lattice Boltzmann Liquid Simulations on Graphics Hardware. MSc, Department of Computer Science, University of Cape Town.

  58. Nunez, David and Edwin Blake (2006) Learning, experience, and cognitive factors in the presence experiences of gamers: An exploratory relational study. Presence: Teleoperators & Virtual Environments 15(4):373-380.

  59. Fang, Kuo-Chan Peter, Fu-Yao Kevin Feng and Ka-Man Karen Wai (2003) Low-Cost Virtual Reality System (PS2-driven). Technical Report CS03-19-00, Department of Computer Science, University of Cape Town.

  60. Blake, Edwin, Kuo-Chen Fang, Fu-Yao Feng and Ka Man Wai (2003) Low-Cost Virtual Reality System - PC Driven System. Technical Report CS03-17-00, Department of Computer Science, University of Cape Town.

  61. Reid, Ashley, David Jacka, Bruce Merry and James Gain (2006) Mesh Approximation for Animated Characters. Technical Report CS06-06-00, Department of Computer Science, University of Cape Town.

  62. Merry, Bruce and Christoph Held (2011) MLS reconstruction from noisy point sets. Technical Report CS11-04-00, Department of Computer Science, University of Cape Town.

  63. James, Grant, Chris Robson and G Marsden (2005) Mobile Virtual Environments. Technical Report CS05-05-00, Department of Computer Science, University of Cape Town.

  64. Merry, Bruce, James Gain and Patrick Marais (2014) Moving Least-Squares Reconstruction of Large Models with GPUs. IEEE Transactions on Visualization and Computer Graphics 20(2):249-261.

  65. Gain, James, Bruce Merry and Patrick Marais (2015) Parallel, Realistic and Controllable Terrain Synthesis. Computer Graphics Forum 34(2):105-116.

  66. Lyness, Caleb Alexander (2004) Perceptual depth cues in support of medical data visualisation. MSc, Department of Computer Science, University of Cape Town.

  67. Casanueva, Juan and Edwin Blake (2000) Presence and Co-Presence in Collaborative Virtual Environments. Technical Report CS00-06-00, Department of Computer Science, University of Cape Town.

  68. Casanueva, Juan and Edwin Blake (2000) Presence in a Distributed Virtual Environment. Technical Report CS00-05-00, Department of Computer Science, University of Cape Town.

  69. Kenwood, Julian (2014) Real-time Generation of Procedural Forests. MSc, Department of Computer Science, University of Cape Town.

  70. De Kadt, C , J Gain and P Marais (2009) Revisiting district six: a case study of digital heritage reconstruction from archival photographs. In Proceedings Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa (Afrigraph 09), pages 13-21, Pretoria.

  71. Perkins, Simon, Jacques Questiaux, Stephen Finniss, Robin Tyler, Sarah Byth and Michelle Kuttel (2014) Scalable desktop visualisation of very large radio astronomy data cubes. New Astronomy 30:1-7.

  72. Appleby, Nic, Rory Marcussen, James McMillan and Patrick Marais (2003) Scalable Model Viewing. Technical Report CS03-22-00, Department of Computer Science, University of Cape Town.

  73. Merry, Bruce, Patrick Marais and James Gain (2010) Simplifying Character Skins with Analytic Error Metrics. Computer Graphics Forum 29(1):13-24.

  74. Rybicki, Steven and James Gain (2014) Skywriter: Drawing Curves from a First-Person Perspective. In Proceedings SAICSIT 2014, pages 1-4, Centurion, Gauteng, South Africa.

  75. Ladeira, Ilda Maria (2006) Story Experience in a Virtual San Storytelling Environment: A Cultural Heritage Application for Children and Young Adults. MSc, Department of Computer Science, University of Cape Town.

  76. Kuttel, Michelle M., James Gain, Anton Burger and Ian Eborn (2006) Techniques for visualization of carbohydrate molecules. Journal of Molecular Graphics and Modelling 25:380-388.

  77. Kuttel, Michelle, James Gain, Anton Burger and Ian Eborn (2006) Techniques for visualization of carbohydrate molecules. Journal of Molecular Graphics and Modelling 25.

  78. Gain, James, Patrick Marais and Wolfgang Strasser (2009) Terrain Sketching. In Proceedings I3D2009: The 2009 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pages 31-38, Boston, Massachusetts, USA.

  79. Casanueva, J.S. and E.H. Blake (2000) The Effects of Group Collaboration on Presence in a Collaborative Virtual Environment. Technical Report CS00-07-00, Department of Computer Science, University of Cape Town.

  80. Hamza, Sabeeha (2005) The Subjective Response of People Living with HIV to Illness Narratives in VR. MSc, Department of Computer Science, University of Cape Town.

  81. Neeser, Rudolph, James Gain and Rebecca Ackermann (2003) The Use of Free-Form Deformation for Correcting the Taphonomic Distortions of Fossilized Hominid Crania. Technical Report CS03-06-00, Department of Computer Science, University of Cape Town.

  82. Steyn, Barry and James Gain (2003) Topology Alteration for Virtual Sculpting using Spatial Deformation. In Proceedings AFRIGRAPH 2003: 2nd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, pages 63-68, Cape Town, South Africa.

  83. Longmore, Juan-Pierre, Patrick Marais and Michelle Kuttel (2013) Towards realistic and interactive sand simulation: a gpu-based framework. Powder Technology 235:983-1000.

  84. Winterbottom, Cara, Edwin Blake and James Gain (2006) Using Visualizations to Support Design and Debugging in Virtual Reality. Lecture Notes in Computer Science - Advances in Visual Computing 4291:465-474.

  85. Saal, O. and E.H. Blake (2000) Visualisation of ATM network connectivity and topology. Technical Report CS00-13-00, Department of Computer Science, University of Cape Town.

  86. Cross, Simon, Michelle M. Kuttel, John E. Stone and James E. Gain (2009) Visualisation of Cyclic and Multi-Branched Molecules with VMD.

  87. Jansen van Vuuren, J., M. Kuttel and J. Gain (2010) Visualization of Solution Sets from Automated Docking of Molecular Structures. In Proceedings Proceedings of Afrigraph2010: the 7th International Conference on Virtual Reality, Computer Graphics, Visualization and Interaction in Africa, Franschoek, South Africa.

  88. Crumley, Zacharia (2012) Voxel-Space Shape Grammars. MSc, Department of Computer Science, University of Cape Town.

  89. Crumley, Zachariah , Patrick Marais and James Gain (2012) Voxel-Space Shape Grammars. In Proceedings WSCG 2012, 20th International Conference on Computer Graphics, Visualization and Computer Vision, Plzen, Czech Republic.

  90. Southern, R, P Marais and E.H. Blake (2000) Wavelets for Multi-resolution Analysis of Triangular Surface Meshes.. Technical Report CS00-11-00, Department of Computer Science, University of Cape Town.

  91. This list was generated on Fri Oct 20 16:15:26 SAST 2017.