Controlling Crowd Simulations using Neuro-Evolution
Wang, Sunrise, James Gain and Geoff Nitschke (2015) Controlling Crowd Simulations using Neuro-Evolution. In Proceedings Genetic and Evolutionary Computation Conference (GECCO 2015), pages 353-360, Madrid, Spain.
Crowd simulations have become increasingly popular in films over the last decade, appearing in large crowd shots of many big name block-buster films. An important requirement for crowd simulations in films is that they should be directable both at a high and low level. As agent-based techniques allow for low-level directability and more believable crowds, they are typically used in this field. However, due to the bottom-up nature of these techniques, to achieve high level directability, agent-level parameters must be adjusted until the desired crowd behavior emerges. As manually adjusting parameters is a time consuming and tedious process, this paper investigates a method for automating this, using Neuro-Evolution. To this end, the Conventional Neuro-Evolution (CNE), Covariance Matrix Adaptation Evolutionary Strategy (CMA-ES), Neuro-Evolution of Augmenting Topologies (NEAT), and Enforced Sub Populations (ESP) algorithms are compared across a variety of representative crowd simulation scenarios. Overall, it was found that CMA-ES generally performs the best across the selected simulations.
|EPrint Type:||Conference Paper|
|Subjects:||I Computing Methodologies: I.2 ARTIFICIAL INTELLIGENCE|
|Deposited By:||Nitschke, Geoff|
|Deposited On:||23 November 2017|