UCT CS Research Document Archive

Evaluating Existing Strategies to Limit Video Game Playing Time

Davies, Bryan and Edwin Blake (2016) Evaluating Existing Strategies to Limit Video Game Playing Time. In IEEE Computer Graphics and Applications: Visual Computing and the Progress of Developing Countries, 36(2) pages 47-57, IEEE Computer Society.

Full text available as:
PDF - Requires Adobe Acrobat Reader or other PDF viewer.

Abstract

Public concern surrounding the effects video games have on players has inspired a large body of research, and policy makers have even mandated systems that limit the amount of time players spend in game. This article presents an experiment that evaluates the effectiveness and side effects of such policies on the user experience.

EPrint Type:Newspaper/Magazine Article
Keywords:Video Games
Games
User Experience
Problematic Video Game Playing
Subjects:K Computing Milieux: K.m MISCELLANEOUS
J Computer Applications: J.4 SOCIAL AND BEHAVIORAL SCIENCES
K Computing Milieux: K.4 COMPUTERS AND SOCIETY
J Computer Applications: J.8 MISCELLANEOUS
ID Code:1075
Deposited By:Davies, BE
Deposited On:31 March 2016
Alternative Locations:https://www.computer.org/csdl/mags/cg/2016/02/index.html