Evaluating Existing Strategies to Limit Video Game Playing Time
Davies, Bryan and Edwin Blake (2016) Evaluating Existing Strategies to Limit Video Game Playing Time. In IEEE Computer Graphics and Applications: Visual Computing and the Progress of Developing Countries, 36(2) pages 47-57, IEEE Computer Society.
Public concern surrounding the effects video games have on players has inspired a large body of research, and policy makers have even mandated systems that limit the amount of time players spend in game. This article presents an experiment that evaluates the effectiveness and side effects of such policies on the user experience.
|EPrint Type:||Newspaper/Magazine Article|
Problematic Video Game Playing
|Subjects:||K Computing Milieux: K.m MISCELLANEOUS|
J Computer Applications: J.4 SOCIAL AND BEHAVIORAL SCIENCES
K Computing Milieux: K.4 COMPUTERS AND SOCIETY
J Computer Applications: J.8 MISCELLANEOUS
|Deposited By:||Davies, BE|
|Deposited On:||31 March 2016|