Enhancing Digital Heritage Archives Using Gamified Annotations
Maina, Job King'ori and Hussein Suleman (2015) Enhancing Digital Heritage Archives Using Gamified Annotations. In Allen, Robert B, Jane Hunter and Marcia L. Zeng, Eds. Proceedings 17th International Conference on Asia-Pacific Digital Libraries, pages 169-179, Seoul, South Korea.
Digital archives have been focused on the collection of information and not really on the collaborative capabilities that digital heritage archives could have. In this study, we look at how we can add a collaborative element to an already existing digital heritage archive and incentivise users to engage with it more. Using gamified annotations, we show that gamification could play an important role in giving the participants an incentive as to why they should be engaging with the digital archive as well as guiding them to contribute relevant content. We found that gamified annotations do affect the number and quality of annotations submitted. We believe a successful implementation of a gamified annotation framework should go a long way to improve viewership, sharing, learning and debate around the content of the said heritage archives.
|EPrint Type:||Conference Paper|
|Keywords:||Gamification; Heritage archives; Annotations|
|Subjects:||H Information Systems: H.4 INFORMATION SYSTEMS APPLICATIONS|
H Information Systems: H.5 INFORMATION INTERFACES AND PRESENTATION
H Information Systems: H.3 INFORMATION STORAGE AND RETRIEVAL
|Deposited By:||Maina, Job King'ori|
|Deposited On:||26 January 2016|
|Alternative Locations:||http://dx.doi.org/10.1007/978-3-319-27974-9_17, http://link.springer.com/chapter/10.1007%2F978-3-319-27974-9_17|