Games and Learning: A perspective on low-income, resource-constrained youth and PC gaming in libraries in Cape Town, South Africa
Venter, Anja and Marion Walton (2015) Games and Learning: A perspective on low-income, resource-constrained youth and PC gaming in libraries in Cape Town, South Africa. Computers in Entertainment.
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This paper reports on findings from an April - May 2011 ethnographic study of PC gaming amongst low-income, resource-constrained, urban male teens in a public library in Cape Town, South Africa. Framing their activities using the communities of practice model we explore how popular definitions of “gamer” and traditional gaming communities of practice are challenged in a resource constrained environment. This paper describes the socio-technological ecology currently found in this venue and advocates a more nuanced approach to the theorization of gaming practices. Findings include the material and social limitations of gaming in the global South, challenges to successful collaborative play and evidence of gamers appropriating technology and social relationships to create learning communities.
|EPrint Type:||Journal (Paginated)|
|Keywords:||Digital literacy, PC gaming, Communities of Practice, Collaborative Play, South Africa, Ethnography|
|Subjects:||K Computing Milieux: K.4 COMPUTERS AND SOCIETY|
|Deposited By:||Walton, Marion|
|Deposited On:||02 April 2015|