Generating Hidden Structure for Procedural Scenes
Baxter, Richard Jonathan (2009) Generating Hidden Structure for Procedural Scenes. Technical Report CS09-05-00, Department of Computer Science, University of Cape Town.
This report explores a method of augmenting an existing building generation method (more specically a wall generation method) in such a way that internal structure of that building can be extracted. This is used in the generated building model to give it a physical internal structure that, when hit, will collapse and break apart in a realistic manner. The system designed is able to produce video of simulated buildings falling and collapsing.
|EPrint Type:||Departmental Technical Report|
|Subjects:||F Theory of Computation: F.3 LOGICS AND MEANINGS OF PROGRAMS|
I Computing Methodologies: I.3 COMPUTER GRAPHICS
I Computing Methodologies: I.6 SIMULATION AND MODELING
|Deposited By:||Baxter, Richard Jonathan|
|Deposited On:||31 January 2010|