Generating Hidden Structure for Procedural Scenes
Baxter, Richard Jonathan (2009) Generating Hidden Structure for Procedural Scenes. Technical Report CS09-05-00, Department of Computer Science, University of Cape Town.
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Abstract
This report explores a method of augmenting an existing building generation method (more specically a wall generation method) in such a way that internal structure of that building can be extracted. This is used in the generated building model to give it a physical internal structure that, when hit, will collapse and break apart in a realistic manner. The system designed is able to produce video of simulated buildings falling and collapsing.
| EPrint Type: | Departmental Technical Report |
|---|---|
| Subjects: | F Theory of Computation: F.3 LOGICS AND MEANINGS OF PROGRAMS I Computing Methodologies: I.3 COMPUTER GRAPHICS I Computing Methodologies: I.6 SIMULATION AND MODELING |
| ID Code: | 592 |
| Deposited By: | Baxter, Richard Jonathan |
| Deposited On: | 31 January 2010 |