UCT CS Research Document Archive

Control Mechanisms for First Person Shooter Games on PDA

Wei, Barry, Gary Maraden and James Gain (2008) Control Mechanisms for First Person Shooter Games on PDA. In Proceedings OzCHI, Cairns, Australia.

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Abstract

This paper explores novel interfaces for First Person Shooting (FPS) games on Personal Digital Assistant (PDA) devices. We describe a new approach inspired by a study of the interaction patterns used in desktop FPS games. Intelligent gesture recognition, based on these patterns, is used to create an optimal implementation of basic game functions (i.e. jump, shoot, walk forward). This new interaction system is evaluated through a prototype 3D FPS game. We believe the newly designed interface more adequately leverages the interaction capabilities of current PDAs, to better solve the problem of rapidly and accurately executing a large number of gaming commands.

EPrint Type:Conference Paper
Subjects:H Information Systems: H.5 INFORMATION INTERFACES AND PRESENTATION
ID Code:471
Deposited By:Marsden, Gary
Deposited On:18 September 2008